The "Rules of War" per General Joel Achenbach of WaPo
- (ostensibly, Leahy was the first Head of the Joints Chief of Staff)
- On July 20, 1942, Fleet Admiral William D. Leahy became the Chief of Staff to the Commander in Chief of the Army and Navy. He was not technically the Chairman of the Joint Chiefs of Staff. That post was established and first held by General of the Army Omar Bradley in 1949.
Aca- You are kinda a cross between Mchale's Navy's
Captain Wallace "Leadbottom" Binghamton, Tim Conway's character Ensign Charles Parker andF-Troops Capt.Wilton Parmenter(Ken Berry) and Cpl. Randolph Agarn. Joel because humor is difficult and to quote you "Hey, you know what? The world of humor is hard....It's very hard. It's very hard. " (from Radioblogger)
Joel, you should be nominated as the first Five Star General of the Paleolitic MSM and be its Chairman of the Joint Chiefs of Humor for the White House. In this position you could help coordinate MSM Military Strategy with our National Leaders and Departmnent of Defense. I think everyone should follow Aca's advice and Here's the rule book for them to follow. Maybe our French, German and Spanish buddies will help us if we have some rules as a guide in this Guerrilla and asymmetrical New Age War where Kamikaze's are the norm unlike WWII when it was only Fighter Pilots that practiced this insane type of Warfare. Thanks Aca-Joe-l, Francisco/Francis
Capture the FlagTraditional RulesFrom the 1947 Scoutmaster's Handbook, pp 447-8:Space - Large Type - Strenuous Teams - Half Troop Formation - Informal Equipment - Two Signal Flags Each team has its own territory in which its Scouts are free to move as they please, but on which opponents enter at their peril. The territories are separated by a boundary line such as a brook or a trail, etc. Any Scout crossing this line may be captured by the enemy. The teams assemble close together at a starting point near the center of the line, each team in its own territory. On a signal the teams proceed to set their flags at any point within 200 steps of the starting point The flags must be visible, although it is permissible to place them as inconspicuously as possible. After three minutes another signal is given for start of game. The object now is to enter the enemy's territory, capture the flag, and carry it across the line into home territory without being caught. Scouts may be posted to guard the flag, but not get nearer than 50 feet to it, unless an enemy Scout goes within the 50-foot circle. They may then follow him. Any Scout found in the enemy's territory may be captured by grasping him long enough for the captor to say "Caught!" three times. When a Scout is captured he must go with captor to the "guard house" - a tree or rock from the boundary line. A prisoner may be released by a friend touching him, provided the prisoner at that time is touching the guard house with a hand or a foot, whereupon both return to their own territory. If the rescuer is caught by the guards before he touches the prisoner, he, too, must go to the guard house. A rescuer can rescue only one prisoner at a time. If the flag is successfully captured, it must be carried across the line into home territory. If the raider is caught before he reaches home, the flag is set up again at the point where it was rescued and the game as before. If neither side captures the enemy's flag within the time agreed up on (say, 1/2 hour) the game is won by the team with the most prisoners. New Ideas
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Oh, Darn it Aca-joe my suggestion will not work because it come from a Boys Scouts of America Website and this is not Politically Correct and if adopted could steer America ever closer to a Bush and Faldwell Bilblical Theocracy. Well why don't you do your own "its hard to be a Humorist" research and find a Rules of WAR playbook. I suggest a Jihad type Al Qaeda website might be a good place to start looking for "Rules of Running a War"!....
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